2D Animation and Video Practises – Blog One

For this project, we are to create a flash game whereby the protagonist is a character whom the player controls using the keyboard’s direction. The character is required to find ‘animation’. This can be done via the character walking towards an object or a person and triggering an animation in doing so.

Link to game: http://www.trevorvanmeter.com/flyguy/

In this 2D interactive side scroller, you play as a single character and are able to fly across a map and interact with different objects and people found within the map. As you approach one of these triggers, an animation will play. The game is completed as you reach the end. As seen in the video, you can see the different animations play out as the player moves in and/or ‘interacts’ with one of these triggers and objects.

This is a 3D game which is very similar to a walking simulator, however, it is very fast paced as you are playing as ‘the wind’ which carries a storm of flower petals. The feel of freedom here works effectively and gives the game a strong sense of free roaming. The game is also quite popular, this could be because the game creates a diversion for the audience, making them think or feel like they are flying, which would be impossible in real life.

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