2D Animation and Video Practises – Blog Four

This is a video on creating a simple walk animation. It shows how to create guides, so one may know the character’s boundaries. This can be helpful when trying to create a realistic walk cycle. However, if I was to put emphasis on the characters arm swing, I may want to violate these guide lines to maybe increase the arm length per swing, for example. This simply gives the character and it’s movement a much more ‘cartoony’ feel.

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